Posted February 20, 2021 by Sporks
Hello hello, and welcome to the 3rd Devlog ! I recently have been really stuck with how to proceed with the game's development in a way that executes everything how I initially envisioned it. I have a solid idea about why Apple became grey, but I am now just figuring out how to portray that it in a poetic and mysterious way. I do finally have an idea about how to end the game, which is exciting!
Bugs found and fixing status:
-Typos such as "tomarrow" and "nammed" they should be "Tomorrow" and "named"
-Before you get the co-coordinator role in the game (After you save kitten from a tree and it's evening) you can't enter anyone house except Elliot house. If you do it takes you back in time. (Fixing)
-When saving Kitten from the tree, and attempting to go back without getting Kitten, you get spammed with" I think that's the tree Lady Henrietta was talking about." (Fixing)
-Characters don't look at you when talking (Fixing)
Screenshots of the week/teaser items!
Coming up we have a cool lamp
3D lamp
Concept of a rainy day.
Lastly Here is a mix of old and new concept art!
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Current Progress for the Game:
๐= Completed ๐ = Currently Working on ๐ = Brain storming
Chapter 1: ๐/๐
Chapter 2: ๐/๐
Chapter 3: ๐/๐
Chapter 4: ๐ /๐
Chapter 5: ๐/๐
Chapter 6 ๐
Epilogue: ๐
Mega thanks to the beta testers, and idea contributors! It really helped with the game!
Also Credits to some of the sounds I've used in the game!
Ideas credits:
Beta testers:
Sound credits: