Devlogs
Nomads Sky - Update #05
Nomads SkyA downloadable game for Windows, macOS, and Linux
In this update, I focused on visual improvements, clean-ups, and quality of life improvements. Nevertheless, I also implemented a big new feature, the dynamically destroyable asteroids.
Feature
- dynamically destroyable asteroids (they are always static)
Visuals
- I added a shader to mimic the curvature of old CRT monitors.
- I added a chromatic aberration shader to juice up the player ship taking damage.
- I removed the textures from all asteroids to bring their visual appearance in line with the rest of the game.
- I added a laser pointer to the player ship. (different ships have different (or no) laser pointers)
- I added a trail to the player ship. (different ships have different trails)
CRT SHADER
CHROMATIC ABERRATION
Quality Of Life
- Controller Layout System (easily change between different layouts; makes HOTAS sticks usable now)
- Repair system improvement (ship repairs a certain amount of points instead of a percentage) Subsystems with less health are easier to repair now.
- I removed the ability to switch the subsystem power levels. I found it quite tedious to always switch the level based on what you want to do. The idea is that the player can switch power levels at a certain point in time. Examples would be at the start of a run, or after each jump gate, or at a certain location, or the player needs to find something like switch points or it is simply going to cost painite. Behind the scenes power levels are still in the game, I will just need to decide at which point they can be changed.
CONTROLLER LAYOUT
Debug
- I added a debug info panel to the top of the screen, to easily see what options are selected (will be removed once I implement the options menu
Thank you for reading :)
Files
Nomads Sky (v0.5.4) - win 15 MB
Nomads Sky (v0.5.4) - linux 17 MB
Nomads Sky (v0.5.4) - mac 17 MB