Devlogs
Don't Worry, I'm still working on it
Posted February 16, 2021 by Unknown Tale
#Pre-Release Update
Due to the new college semester being trickier than anticipated, work on Alphaheart for RPG Maker MV slowed a bit, but rest assured, some new features are being added.
What I Added:
- The Stormcaller Spellblade uses the Futuristic Sword as a base at this time. There may come a time where I actually start using Yanfly's Pay to Use Plugins to make weapon variations of every weapon in the game.
- As seen in the screenshot provided, a new Heads Up Display system was added to the game, courtesy of a base from Atelier-Rgss. Huge thanks to this guy for this one.
- A Quest System Plugin was added into the game's code. It should make catching up on what to do after leaving the game for so long a LOT easier to comprehend.
What I Changed:
- Astro's ears in the "Underworld" (Standard Turn Battle) looked too Ogre-esc for me due to their reverse coloration, so I fixed that before anyone else could possibly notice.
What I Removed:
- The Combo Counter started bugging to all hell on me by locking itself in the default position, so I just ended up removing it from the game entirely. If I were to translate this into a 3D Hack and Slash RPG, I WILL bring the Combo Counter back.