Posted February 15, 2021 by Berbmakes
#Changelog #PlaytestRelease
Greetings all! As promised - Today we release our newest versions of Slime Café for playtesting.
This particular test will include 2 different builds to test the narrative engagement and core gameplay changes separately, but both will be compiled into the same changelog. Enjoy them - we look forward to hearing your feedback!
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CHANGELOG - VERSION 0.6 - SLIME CAFE
Key Features:
- Added 2 new narrative scenes before and after the work scene
- Both scenes had draft dialogue between the characters added in, including various background functions required to run them
- Added a new title screen, with a range of options to customise your play experience
- Added a new pause menu, to take a break from the action. It has the same functions as the title screen.
Tweaks/Changes:
- Café was resized to make it feel less claustrophobic, still awaiting some machine models to populate the space
- Café scene now contains colliders to prevent clipping through walls and jumping off the map
- Assorted changes to game files to allow for a more optimal workflow in the future
Bug Fixes:
- Fixed an issue with trousers and shirts on customers not being in the correct places
- Several tweaks to the base design of customers to be more in line with the Npc's
- Fixed an issue with the child's hair creating some strange abominations
Known Issues:
- The Sensitivity option in the options menu is currently not functional, this is being investigated
- Some players may experience very high sensitivity while playing, this is being investigated