Posted February 15, 2021 by assertchris
Been thinking about pricing. When I look at all the great indie games on Itch (some that are critically claimed and super popular on Steam etc.) selling for $25-$30; I immediately feel like $2 price tag on this game is ridiculous. "Their games took years and whole teams to make."
I doubt I'll ever make a game as cool as Celeste.
Having said that, I think it's ok to charge for my time + effort; and the more time + effort I put into it, the more the game should cost. I think the most logical way of thinking about is to charge $1 for every week of work I put into releasing the first version.
Given all this, I will increase the price of Sprout by $1 for each week I work on v1.0. If you wanna save a couple dollars, get it early.