Devlogs
Changelog : Update 0.2 "Once upon a time"
- What’s new ?
- Skip cinematic option
- Save and load system
- Loading screen
- Access to a bigger world
- Health regeneration for the player
- Dialogue system
- Tutorial prompts
- Quests messages when a quest is taken or completed
- A shit load of quests and dialogues
- What’s removed ?
- “Wolf Eternal” quest has been removed from the game (it was the test quest)
- Improvements
- Reworked start forest entirely
- Better wolf movements
- Wolf, if left alive, can go to sleep to recover health
- Path to quest activates instantly and has fewer particles
- Quest log now has a “quest list” text in the quest list
- Quest log can be closed by pressing the escape key
- Better cutscenes (fixed depth of field)
- A bit of foliage optimization
- Fixes
- Fixed quest log showing objectives that you do not have
- Fixed closing pause menu with the escape key when entering settings menu
- Fixed quest “Secure the woods” that sometimes didn’t count wolves kills
- Fixed path to quest going underground
- Fixed wolf hit box being too small
- Fixed missing jump key in settings menu
- Fixed path to quest not deactivating itself when there is no quest location
- Known bugs
- Walking on a ragdoll can launch you in the air
- Can cancel inspection animation (using attacks, rolls or parry)
- There are collision holes in cliffs
- A lot of little issues with water
- Path to quest can struggle a little when changing level
- You can’t see other world's area when they are not loaded (when you are near it), just walk forward and it will appear