Devlogs
PostMortem : Time for Love (JamVersion)
I've done this game for the Trijam#106:Time is relative. It was my fifth time participating to this jam ! This time I try as much as I can to respect the time limit of 3hours.
I'm rather happy with the result, simple but already fun.
I'm already working on a polish version of this game, STAY TUNED :D
What I learned
- Basics of Gdevelop (Visual programming with blocks)
- I didn't learn much about new things put I put again in practice what I previously learned
- To release in only 3 hours, you have to be concise and minimalist
What I liked
- I did it in almost 3 hours
- It is already fun and have potential according to me
- The time effect is satisfying
What I could improve on this game
- Improve the overall Juicyness of the game
- Maybe clean/factorize some code with Gdevelop Behaviors
- Add more narrative
- Add variety to level design
What I want for my next games
Files
TimeIsRelative.zip 5 MB
Sources.txt 139 bytes