Devlogs
MeowTD - Update - Update v0.002
Changes
- Updated Enemy model
- Smooth turning (a bit dodgy) for enemy model
Fixes
- Increased the size of the collider on the enemy model to avoid missed projectiles
- Towers now correctly use up credits
Massive fix
- The empty gameObject associated with the camera view no longer has a collider and can no longer be knocked out of orbit, sent flying into space by a ricochet from a projectile from a tower.