Posted February 12, 2021 by Chaotic Good Entertainment
Someone pointed out to me that something was wrong with the jumping physics. Turns out he was right! Apparently the way physics are calculated can be different in a build compared to running the game within the Unity editor. Well, I moved some physics code around and the bug is now fixed. Hurray!
Don't put your time sensitive physics code in the Update method, kids, I read that's what FixedUpdate is for!