Posted February 12, 2021 by latel88
If an enemy or item spawns while the frame rate is low, it slips through the floor and disappears. This has been fixed.
Changed to make the surroundings a little brighter when in a dark area.
In the past, if you defeated in a row to earn combos, the movement speed would increase, the recoil would decrease, and the reticle would shrink. Also, I had to keep the gauge to keep the combo, and when the gauge was gone, the combo was 0. The gauge reduction time was 10 seconds for 5 combos and 2.5 seconds for 25 combos.
With this change, we have changed to the same 7 stages as the "Stylish Rank" of "Devil May Cry" as shown below.
D | C | B | A | S | SS | SSS |
Also, when the gauge runs out, instead of losing all the combos, it has been changed so that it goes down one rank. The duration is 5 seconds for D rank and 1 second for SSS rank.
I am planning to add the following elements in the future.
Episode 1 was a small space at the beginning, but Episode 2 is conscious of a large space from the beginning. Also, I'm thinking of adding a little gimmick as well as taking the keys in order.
The Practice area is an area where you can practice parkour and shooting. We are also planning to add a function that allows you to create parkour courses and shooting courses using the customization function.