Devlogs
First Post-Jam Build
A bunch of stuff has been fixed since the jam deadline. Here are a list of improvements:
- Adjusted arcade screen flash effect, effect has been reduced and is disabled by default. Does not show in title menu
- Fixed pause menu being buggy in-game
- Fixed instances of settings not saving properly
- Fixed many cases of multiplayer desyncing
- Adjusted Sakuya’s attack patterns
- Added player names to multiplayer
- Made Sakuya’s time stop effect infinitely cooler
- Made multiplayer lobby screen infinitely cooler
- Environment particles now change according to current boss phase
- Added additional SFX
We have one more content update in the works that adds an additional dynamic to the game, thus implementing our the entirety of our (admittedly over-scoped) game jam roadmap! Should be out within the next week.
Also will look into Sinden Lightgun support, that thing is cool.