Posted February 12, 2021 by DinoSage
#Start
Hi! This is the first devlog post for this project. The reason it's called "Late Post" is well, cause I am posting late. This project was actually started a few weeks ago and has progressed a lot over time. Here is what I have currently:
What I am going for is a variation of the google dinosaur game. I have a player (a cube right now) on the left side of the screen on a platform. This platform is twice the width of the screen width. What we see on screen is the left half of the platform, while the right half of the platform on the right of the world within the screen. We cannot see this right half. What is the reasoning for this? Well, I felt that instead of a moving player and platform, I have the game obstacles move toward the player. These obstacles will be spawned on the right half of the platform and then will be given a velocity to the left, where they can appear in front of the player. This makes it feel like the player is moving, prevents large numbers for world and position coordinates, and altogether is much similar to implement.
Currently, here are the details and features of the game:
Well, right now I am working on creating an end screen that displays the high score anyone has ever reached on the device and the current score the user got. Then, I want the person to be able to continuously play the game without the application having to close itself each time the player loses. This means that the home screen can take the player to the game screen, and when you lose on the game screen it takes you to the score screen, from which you can go to the home screen, or start another game.
Here are snapshots and pictures of the current game!