Posted February 11, 2021 by Guld
I realize it's been a while since I posted an update, so I thought I'd let everyone know what I've been up to.
If you would like to stay in touch more frequently with my updates, I created a Twitter Account:
https://twitter.com/Guld_TLC
as well as a Facebook Page
https://www.facebook.com/TheLastChronomancer
-I recently added more particle effects in the game, as well as a dizzy/drunk effect. (So you can finally feel the effects of those many ales you consume haha).
-I created a new promo screen. (seen above).
-I added some new maps and puzzles around the events of Goldmill to help break up some of the monotony of the story and help keep the player engaged.
-Chapter 2 is effectively complete, but I'm not sure if there is enough of a demand or need to release it at this time, so I might just leave it for now.
-I reworked a lot of battle balance to make the fights and enemies more challenging and interactive.
-I reworked Talsa and her battle kit to make her far more engaging and strategic as a Defender.
-I gave Keegan a 1H weapon skill to encourage Weapon swapping/effectiveness for being flexible with his class.
-I've added action sequencing to Items, and renamed some of them as well.
-A couple of new Window Skins were added
Overall the game is feeling very polished and the pacing is pretty much exactly what I want for the first 2 chapters. I'll continue to find time every day to work on getting this game completed.
A big 'Thank you' to everyone who continues to support me during this crazy adventure! I appreciate you all.