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A Call for Playtesting

Fortune Hunter (of SPLORR!!)
A downloadable game for Windows

So the game is close to content complete, and I need to get some playtesting in for game balance.

Several of the screens, like instructions and about, are placeholders, and other screens like the main menu and the options screen are functional, but not polished. 

What I am looking for is game balance feedback. Does the hunter start out too overpowered and is it too easy? Or it he underpowered and the game is frustrating.

An upcoming feature I am adding is the concept of difficulty levels. The adjustable parameters for this have only to do with the hunter, not items and creature. I can change the hunter's max armor, health, damage, bombs stats per difficulty level, but changing how many potions, shields, and upgrades is done across all difficulty levels.

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