Devlogs
Hero's Hour v02
Hero's Hour version 02 arrives with new features, mechanics and a whole lot of fixes.
- 17 new Creature dwellings adventure objects
- protected by preset armies of three units
- once captured, gives a reward and spawns units each week
- Lizardmen and Elemental enemies
- Summoned creatures now showcase a flickering effect
- Fortress faction to come later!
- Regiments - heroless armies
- Improved battlefield which pulls in objects from the adventure map
- In-game "pause" menu
- Army overview which adapts to have room for more creatures when needed
- AI fixes
- Other bug fixes, stability improvements and improved AI and save/load speeds
Hope you'll enjoy the additions and give me some useful feedback
My current todo-list goes something like as follows, in no particular order:
- Screen resolution fixes (ADDED IN v022)
- Simple sound effects
- Blacksmith, ballista and first-aid tent
- Obelisks and treasure hunting
- More and better artifacts
- Finalize fortress faction
- Improvements to spellcasting in battle - pausing the game while casting and showing off spell cooldowns
- New map generation, allowing for smaller and larger maps, 2-6 players, etc.
For bug reports, email me at bhauerm@gmail.com or leave a message here or on twitter. Please include a short description of what occured just before the crash.
UPDATE: Version 021
- Graphical update to the hero screen
- Including tooltips for the six main stats
- Time before a tooltip comes up has been reduced and is made adaptive
- Small improvements to the town management screen
- Fixing a couple of crash bugs
- Worst of all one that would crash the game whenever you visited a redwood observatory
UPDATE: Version 022 + Version 023
- Fixes to graphics when playing at different resolutions
- Actually being able to click buttons while playing at a different resolution