Difficulty remade: now there's only Normal and Hard mode
Some bits of lore stuff added at the beginning of the game as well as some "contact events" where some characters can be obtained by fulfilling certain requirements
Dark Alley's node interactions and curio level improved
Now it's possible to send unwanted items to Shared Stash
Five different merchants, each come with their own stuff to sell and price adjustments
Improvements around battle mechanics, also some rebalances around playable characters and monsters
Upgrade material requirements rebalanced
And some pictures of what the build could have:
There's still no Fate Episode because why would I wanna write 200+ scenes in a month?
Some sprites are not updated yet (i.e. Sylvia, Villeta)
Union attacks may show incorrect damage value
The stash swap function may not swap certain items from/to your inventory
Nodes may show up incorrectly, especially around an already opened node in an intersection
In battle, sprite may overlap in certain circumstances/sequences
A better way for selecting a target in free-target type abilities
That said if you're interested in giving it a try, feel free to reach me via DM or Discord.