Devlogs
Change log #1 - Linux version incoming.
Posted February 07, 2021 by Douzane
#Cursed #Updates #Enemy
Hey everyone.
We've completely changed the enemy visual design to something way more creepy and coherent to the game story.
We've also made a few updates and the following fixes on the game :
Added
- Typing sound while the phone sections/typing text sections are running
- Better 'SFX' to the chapel puzzle.
- Feedback sound to every new tutorial instruction
- Start game SFX.
- New fog VFX to the forest
Improved
- Enemy "entrance" on the level.
- We created a system to fix objects that sometimes fall out of the map.
- Scale puzzle to be more fluid and intuitive and better animated.
- Changed the whole enemy section to a new enemy. (New animations are already in the post.)
Fixed
- SFX timing of the final of the demo animation
- 3D sounds of the apartment
- Player breathing sound.
- Cursor visibility around all scenes in a few builds.
- The player getting stunned after getting hit.
- A lot of Portuguese and English typos.
- Heartbeat system frequency.
- Player speed in all scenes.
- Bug in the "Dream" scene that made the pause screen not show itself. (That one was dope to fix)
- Cursor size in the Linux test build
- A bug with the forest board, that was making it vanish.
- Some collisions that we're left turned off.
- Player HUD in front of the Telephone conversations.
- Interaction indicators not vanishing after the player had executed whatever action he was executing
Removed
We are also finishing testing on the Linux & MAC versions of the game.