Posted February 06, 2021 by Imogia Games
Nokia3310 GameJam 3
Devlog #4
Hiya, very quick update because I'm quite tired after that week of daywork and night jam. I have implemented a new enemy: the Blob.
Same as the fish it can be killed by jumping on it. It also moves back and forth from left to right and randomly stops for a few seconds before resuming it's walk in a random direction.
I used single raycast in order to detect a wall collision and used that as a switch to trigger the U-turn. I struggled a bit to get the wall U-turn working independently of the random stop, but I figured it out in the end!