Devlogs
Version 0.9.11 (beta)
PicamorA browser game made in HTML5
Posted February 04, 2021 by dinoware
#version update
Today's update adds the game's final music track, played at heart level 7 and randomly thereafter as one of 3 possible date themes.
In addition to this there's been a lot of minor fixes and game balance changes:
- SFX now play on dedicated channels and do not overlap music channels
- Flow spawn logic has changed and are generally rarer
- Spawning logic changed. Some of the hazard types can't spawn as many times for the same spawn proc now, and beams last slightly shorter to avoid "ghost damage" where the beam is almost off-screen yet could still harm
- Poison circles would previously drain separately when stacked; this could lead to imperceptibly stacked circles draining double -- or more -- without the player having a fair chance of seeing it or avoiding it. Now only one poison circle will drain at any time, no matter how many are stacked
- Meownika, Baarah and Sseth balance changes
- Minor text adjustments
- Hearts despawn after 15 seconds