Devlogs
Version 0.2.1
Post 3D Game Design Final Exam Build Updates
- Added a PlayerControllerV2 script to make driving a little more bearable (handbrake included by pressing Space)
- Modified the logo to be a bit more vibrant and less mousey
- Gave the UI a slight overhaul
- Added Light Effects, the Starting Gate has a working Yellow Light if you pull a "False Start"
By the looks of things, I originally planned to move the project over to Unreal, but people say the vehicle physics system is better in Unity, so Unity it will stay. I will be switching out the plane for actual terrain in a future update, and probably work on an actual Menu System.
Version 0.2.2 Expectations
- The brake lights will turn on and off based on if the space button is pressed.
- A button will allow a toggle between Headlights turning on and off.
- UI slightly updated in the Web Version.
- PAUSE MENU
Future
- Main Menu
- Camera System updated to follow any "Player" car
- Car Select
- AI Vehicles to race against in a Single Event