Devlogs
Version 0.2.1
Posted February 03, 2021 by Bozar
This release revamps all the existing dungeons and adds more keybindings and setting options to improve game experience. The rework follows four guidelines.
- Player should have more choices about which dungeon to play.
- The game should rely more on player tactics, rather than pure randomness.
- The game should protect player from making careless mistakes.
- Cut down garbage time.
- The game ends automatically when player is checkmate.
- Slightly shorten game time to avoid safe and repetitive player inputs.
Keybindings:
- Press R to replay a dungeon.
- Press Enter to wait.
- Press Esc to view help when game ends.
- Press Ctrl + C/Y to copy RNG seed to clipboard.
- Press LB/RB and LT/RT to scroll help screen.
Settings:
- In
setting.json
, feed exclude_world
with world tags to filter out worlds from rotation.
- Show a question mark beside version number if your setting file is broken.
Knight, Desert, Frog:
- The game ends automatically when you can take no action or your only option is a suicidal step.
Knight:
- You cannot wait or attack when in danger zone.
- You cannot move into danger zone.
Frog:
- You cannot wait in danger zone.
- Wave counter starts from 1 instead of 0.
Desert:
- You need to collect 3 quality spices (instead of 5) to beat the game.
- Lower the chance to generate quality spices.
- There are at most 2 sandworms.
- Sandworms are longer.
Mirror:
- Rewrite world generation code to make sure that there are always 5 mirrors on each side.
- There are at most 5 phantom images in mirror world. Extra ones are removed whenever a new image is created.
Balloon:
- Add indicators to the top left corner to show wind direction and duration.
- The wind changes direction every 3 turns, instead of 4.
- Add more chimneys to the map.
- Reaching a destination restores 4 turns for once, instead of 10.
- Bumping into a chimney restores 1 turns for once.
Styx:
- Generate a map with more aligned arrows.
- There are three harbors at different corners of the map. Beat the game by reaching a position near the harbor.
- You can no longer bump into the lighthouse or the harbor.
- Water waves carry PC over a distance automatically.
- Press Space to wait 1 turn and refresh the map. The map no longer refreshes every few turns automatically.
- When the lighthouse is off, moving one grid costs 2 turns. Otherwise it costs 1 turn to move.