Posted January 31, 2021 by KevinMantao
#update #rice wars #shooter #unity #devlog #progress #2D #rice #click #weekly
PROGRESS
Welcome to my devlog. This week I made a lot of progress with Rice Wars. As you can see on the gif, I implemented particle effects, improved the UI, tweaked the enemy spawning system and added a "blood" splatter.
I'm starting to truely understand how important polish is to game design. So much development time is dedicated to making the game feel fun and responsive.
This week I learned a lot about the Unity particle system. This component is way deeper than I thought. the possibilities are endless. I also learned how to add a camera shake, as well as blood splatters, which little by little, make the game feel more alive.
THINGS TO IMPROVE
- fix the wave counter
- add an "enemy killed" counter
- add a boss (I already have a few sketches ready).
- add music and sound effects
This game is coming along nicely and I'm looking forward to the next version.