Devlogs
Creating an Endstate: Two Game Loops
Courtesy of Michelle Nie's Github
Updates:
- Pathfinding and AI tweaks for smoother sailing
- An endstate routine for the cart version
- Objective tracking for the player
This update has two versions. They play differently, so please try both of them out!
InstantEat: (the original game based on VDD)
- Player instantly eats items picked up
- When the mom catches the player, the game is over and player loses
- Player wins if they can get all the items before the mom catches them!
DropAtCart: A variation
- Player must pick up and bring items to the cart
- If the mom is still shopping, the player can be caught and brought back to the cart but can still keep playing
- If the mom is done shopping, the next time she catches the player they will check out of the store
- Player wins if they can get all the items in the card before checkout!
- Player loses if not all objectives are in the cart by checkout..