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Demo and plan

Hello everyone!

So we have good news and bad news. The good news is that we have been working hard on the game and are now ready to showcase the progress to a wider audience. To this end, we have decided to participate in the Steam Winter Game Festival that will be online from Feb. 3 to 9, so if you wanna see the quality of life improvements we have added to the game, head over there!

Now, for the bad news: As we will put an improved version of the demo online soon, we have decided to remove the one on itch.io. It would be unnecessarily confusing to keep an older version here when the new one is somewhere else. We hope you understand our decision.

The second bad news is that the demo will not be available to US-based players. We have identified core mistakes in our demo and, as the US is one of our most important market, we do not want to showcase a product that could be considered flawed and would potentially drive players away. We are working hard on correcting the issues and improving the build so that we can propose an improved experience to our US players in the very near future. We will of course keep you updated on that as we have more information.

In any case, we would like to thank you all for your understanding and patience and we hope you will enjoy Labyrinth City :D

Take care!

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