Posted January 29, 2021 by hilovids
Added a pause menu, and implemented the item pickups into a visualized inventory system. Currently, for a given item you can do the following:
And that should be the extent of the system. I'm planning for every pickup to have a 3D model that can be analyzed, as well as notes and such for that deep deep lore we're planning. Using items in the game world removes items from your inventory.
I added a flashlight to the game as well! Use F to toggle it on and off. It uses batteries, so be on the hunt for those throughout the game!
Implemented patrolling and targeting only after the player falls within range of the monster.