Posted January 29, 2021 by Nazorus
#update #garden #future #lore
This patch may seem smaller than the previous one when looking at patch notes, but it actually represents a lot more work and really adds a big chunk of content to Oftalmogarden.
The main feature of the patch is a new garden: Carbon Marshes!
This garden looks a lot different from other gardens, Crystal Fields or the Crimson Desert, the atmosphere there is a lot moodier and darker, less colorful, and definitely more gooey.
The cycles of life and death are much faster in Carbon Marshes, as local microorganisms promote the growth of vegetation but also greatly accelerates their decay. This creates a very rich soil, as well as unusual quantities of Petrol which are replenishing much faster than in any other environment or planet.
However, since Petrol is considered a dangerous and highly controlled substance, only some groups of Pirates dare to extract and exploit it, using makeshift disposable pumps.
This update also adds the Flamethrower, which is probably my new favourite weapon.
Despite its short-range, the Flamethrower is extremely powerful on groups of small enemies as well as larger single targets. It applies rapidly ticking damage over time that can be stacked, and should have plenty of ammo for you to have fun with. It’s also the coolest-looking weapon I’ve made so far!
Another significant addition is the Utility Belt upgrade, which lets you store a Power Up for later use. This is a first step to add more “active” elements to the game, be it upgrades or other mechanics. While shooting, exploring, and dodging attacks is fun in itself, I feel that some players may want to have more stuff to do during gameplay.
Lastly, Light Clusters have been changed to Dark Orbs that drop Dark Light. They work exactly the same as before and have just changed color, this change was meant to differentiate them further from regular Light Drops, which will allow me to introduce new mechanics specifically for Dark Light. More on that later.
For the near future, I have plenty of upgrade ideas, and maybe some weapons, but I mainly want to start working on bigger features which will take time to put in place.
Here is a non-exhaustive, non-binding list of “big” things I want to add to the game:
So yeah, all of this will represent a lot of work, and it would be impossible to predict how much time these features will take to develop, test, and balance, which is why I don’t want to commit to any date. But be sure that progress is being made, and that new stuff will definitely keep coming.
I’ll try to keep you updated on how things are going, both on here Itch and on Twitter. Don’t forget to follow me if you’d like to follow my progress!
And now, the patch notes...
Note: This particular upgrade was suggested to me and planned for a long time, and I want to add more “active” upgrades and other mechanics in the future.
Note: This is a big addition for me, I’ve learned a lot about 3D modelling and visual effects while putting the Carbon Marshes together. It has also helped me progress on the lore of Oftalmogarden, which I hope I’ll be able to deliver in game soon!