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Devlogs

v1.4.4.0

Fort of Chains
A browser game made in HTML5

v1.4.4.0: (29 January 2021)

SAVES MADE ON VERSION OLDER THAN v1.4.3.0 IS NOT COMPATIBLE WITH THIS VERSION

  • 18 quest, 11 event, 6 mail (special thanks to Da_Shem)
  • New feature: Primary race and subrace
    • Each unit has a primary race trait and a subrace trait
    • The game now has the following races:
      • Primary race: human, wolfkin, catkin, elves, greenskin, lizardkin, demon (final)
      • Subrace: human (kingdom), human (vale), human (desert), human (sea), angel, werewolf, neko, tigerkin, common elf, fairy, orc, lizardkin, dragonkin, demonkin, demon (15 total)
    • Note that the set of all seven PRIMARY RACE is final, while the set of all subraces are almost final. See F.A.Q for more info.
    • You can start the game as any of the subraces now, including tigerkins, dragonkins, angel, and fairy.
    • These new races come with new quests, portraits, and sometimes new company, new events, and new name pools
  • New feature: a side-bar containing quick information about all your units on larger screens (width at least 1400px)
    • Includes basic sorting and filtering
  • Content Creator:
    • Added loop in content creator. Now you can do things such as: gape all slaves, traumatize all slavers, etc
    • Added the ability to explicitly set a cooldown for other quest/event/opportunity, instead of having to use variables
    • Approximate min, max, and median unit values for unit groups and unit pools are now shown.
    • New requirement: HomeOrOnLeave
  • Interactive Sex
    • New sex action: Feet licking (from Lilith's Throne and Innoxia) and Nibble neck
    • Ear pull sex action now doubles as horn pull against demons and demonkin
    • More blowjob variations.
  • QoL
    • More duty sort options (by success chance, prestige, and default sort)
    • Slave order are filterable, and made into DOM
    • Slave orders are now shown in the multi-training page
    • Hovering over skill value now also show their additive factor, instead of just multiplicative factor.
  • Engine
    • DOM migration for Banter, Slave Order
    • UnitGroup refactored to reuse existing unit group when the pool distribution is the same.
  • Images
    • New portraits (particularly for the new subraces)
  • Documentation
    • Credits updated.
    • FAQ updated with races.
    • Earth effect magic on FAQ.
    • FAQ for session storage exceeded
  • Misc
    • Challenge mode is now tagged as "difficulty", and is under (EXPERIMENTAL), and added warning to not turn it on.
    • Unsortedskills option (thanks to sssk)
    • Repository size cleanup again
    • Renamed wings_feathery to wings_angel
  • Balancing
    • CYOA quest line and 7 sins quest lines now have cooldowns
    • Finding fairy is easier now
    • Tower of roses now regenerate the unit if you ignore the first quest, so you can choose between a prince or a princess by ignoring the quest
    • Fairy magical preference switched to wind from earth. Lizardkin from light to water
  • Bugfixes
    • Fix unit slaver bug in master the dark
    • Add parenthesis to skill mod (thanks to sssk)
    • Fix unit images resetting after F5.
    • Fix "xxx weeks left" for actors in quests that are not assigned to team yet.
    • Fix 'cooldown' instaed of 'cooldowns' in backwardscompat (thanks to gorbo1)
    • Fix missing veteran hall requirements on Finding Fairy
    • Fix title bug taking % into account. Fix sidebars in mobile dipslays.
    • Fix multiple filters causing their numbers to get gobbled together
    • Fix skill focus wrong modifiers
    • Fix not being able to vaginally orgasm when being fucked.
    • Fix memory leak in EmptyUnitGroup
    • Fix for ritual ruanway again.
    • Fix roles for some events not being an array.
    • Fix double underscore in generated keys.
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