Devlogs
New Demo!
I've released a new demo!
This demo has the same area quest as the Patreon demo I released last year, however it also has a lot of the improvements I've made since then, along with a remade 1st mansion, new boss, and a bunch of other hidden things!
I've released this demo because the timing seemed right, and also I want to raise awareness for my funding goal mentioned in the last devlog post!
There may be some bugs/oddities- I crunched a lot over the past couple of days to get this demo ready, and that usually requires a lot of changes to the normal flow!
Known bugs (that have been fixed in my source since and do not need to be reported, but they exist in the demo):
- Occasionally, you can make Simon teleport between stairsets in the B path of the mansion's last room
- The demo does not save the last Utility item slot (potion)
- The demo does not save your options settings, so when you choose to "quit game" from the menu, it will revert back to default settings
- You can “wrong warp” out of certain seams. You’ll know if you do it, but you kind of have to try to make it happen.
- Jumping toward a door from inside of a room can cause your only action to be to leave the room, even if you hold the opposite direction
- Not a bug, but behavior has been changed with the Cruciger Globus flames going under platforms instead of seeking the top.
- Also not a bug, but rather an oversight- staying in a textbox or the pause menu too long will reset the game. A relic from showing the game at conventions while in demo mode (which the Bram Demo is in)
Make sure to check the README file before playing~
Enjoy~