Posted February 27, 2021 by bobcgames
The Alpha is Here!
The first alpha build for the game is ready! The standard update section this month includes some "sekrit" information pertaining to alpha access.
If you've preordered ZAGS, you can get alpha access now! Simply fill out the form below, and make sure to read all of the disclaimers. I'll send a link to the alpha build to your email address.
https://docs.google.com/forms/d/e/1FAIpQLSdgFjBN27bkTlkATYBLhtLDiSYPq3IiZSdwk-AB...
Alpha build updates will be released "whenever I feel like it", which will probably be when major dev milestones are complete. Bug reports for the alpha can be submitted to https://forms.gle/tkWUmPeETaqTksn9A .
March is Nanoreno
I'll still try to get in some ZAGS progress in March, but I'll mostly be focused on a nanoreno project, instead.
All updates apply only to the (in-progress) full game release and not the demo.
Writing Status
As planned, I added some more IM conversations and planner variations. The game is now at 229,150 words, 21,282 dialogue blocks, and 470 menus.
CG Status
Wolfscade finished the ending CG for Malik's route. David has started on two additional CGs. General status is 13/17 CGs complete, with 2/4 in progress.
And actually, I added a (final) two CGs to the list (thanks to all of your preorders!), so we're actually at 13/19 CGs complete, with 2/6 in progress. This is it for game CGs, at least until the game is released.
Other Progress
Added another minigame: Dancing with Eva
Staged music throughout the game
Clothing variations should properly reflect the seasons now
March Goals (TODOs)
Even more Instant Messenger conversations
Finish staging placeholder CGs
Recognition of characters' birthdays (where possible)
The sekrit word is "Adam"
More testing