Devlogs
DevLog #13 - My Art Workflow

Devlog number 13 is here, this time showing my workflow for the art assets:

Here is the full list of changes:
Fixes:
- Fixed placing boxes when choosing to “Continue” in pause menu
- Fixed resolution code, now changing resolution is allowed again and shouldn’t interfere with custom resolution anymore
- Fixed audio issues when more things are played at roughly the same time (Normalizer, Compressor) (by Nungy)
- Fixed WASD movement (activate digital axis simulation for keypresses) (by Nungy)
- Fixed crystomalities sometimes spawning on the gate or spirit spawnpoint (by Nungy)
- Fixed L1 and R1 not reacting immediately (by Nungy)
- Fixed timer showing 1:2 instead of 1:02 (now it shows 01:02)
- Delay paw prints and new locations on overworld fading in after the transition
- Fixed super quick movement for Boxfox
- Fixed coroutines stopping when clicking to the next sentence in dialogue
- Fixed Batty not having a nose in “surprised” sprite 👀
- Fixed blurry icon by adding a new one which contains a bunch of variants
Features:
- Controller list in options
- Add Steam API Support using Steamworks.NET: https://steamworks.github.io/
- Added achievements and overlay check
- Add mousewheel support (up to switch cursor style, down to switch characters)
- Speed of spirits increases when you move closer to them (by Nungy)
- New level popup and checkmark for completion
- Save and display best highscore for boxes and total playtime of each level
- Added level names
- New sounds for shromps, waywisers, starting spirits, and preview spirits
- When preview spirits enter gate, the 9th note is played now
- Change sound for selecting overworld location
- Add animation to cutscene 5 with spirits floating through heartvines (by Nungy)
- Drew new tree for cutscene 13
- Started implementing achievements screen (Catty's house)