Posted January 21, 2018 by OKNewman
EDIT: I wound up publishing my first written devlog, because, why not? Sorry for any overlap.
Apparently, I forgot to submit my first devlog? How apropos, as it was all about how this whole project is a learning experience, and a gradual culmination of everything I've been learning about Unity...
Huh. I guess that's about it.
If you've made it this far into the update, I suppose you're interested in what I've done? Simple! Major difference between the new build (Ver. 002) and "The Original Build!" is that I added a swank new menu and a third placeholder (OR BONUS?!?!) level for you to navigate, along with a swell new "WIN" screen. I also made the game easier by not forcing the player to restart at level 1 after dying.
Ok, so to recap, changes are as follows:
Thanks for reading and/or playing, and I'll see you soon with a new update!
Hugs and Smooches,
Newman