Devlogs
Project Mordaro first report.
So, a devlog huh? Okay! here´s the first devlog of Project Mordaro.
A few general bugs have been addressed as well as difficulty tuning, here are some of the major changes in this new version: (23-01-2021)
- Fixed moonwalking.
- Fixed a bug that spawned a root earlier, which prevented players from accessing the final arena in the dungeon.
- Ayla now has a height limit on how far she can jump.
- Fixed typos, respective apostrophes in dialogues.
- Tuned general difficulty and enemy damage output.
- Minor bugs and polishing of certain sprites have been addressed.
- Shortened the first dungeon length, you should be able to reach Mantis and the other prisoners earlier.
For next iterations i will be addressing the depth issues and GUI proper scaling.
Thanks and if you have any questions feel free to ask!