Posted January 23, 2021 by Simon Milfred
#structs #GMS2 #GMS2.3
For this version I did a few corrections in the scr_bgh_values script, but I also added a few general methods (like “fallback()” and “camera_exists()” (why does this not exist?)), as well as some bigger methods, like the new “flag()” and “instance_flag()” scripts, which allows you to get and set flag-variables on instances, and also a few “with_structified_” methods which allow you to temporarily handle views/cameras and the window as structs for easier manipulation.