Devlogs
This is a certified dev classic
Posted January 22, 2021 by EsanVoid
#week 7 #the number of pain-pekos has increased
Featured in this week's build:
- Polished Features
- Controls finalised
- squashed bugs
- NPCs that can be squished with the stomp ability
- squishable NPCs have audiovisual feedback
- Glide gym example level
- Increased camera detection speed
- Lighting and Camera updates
- Combined Features
What was planned:
- Feature polish
- Bug fixing
- Main character unification across all gyms
Known Issues:
- Victor's stomp ability doesn't deactivate when the player character hits the floor
- Patrol hazards have conflict with the vision cone generation blueprint as both rely on event tick nodes so currently only one can be active at a time
- Glide math issues result in uneven boost power
Upcoming build plans:
- Expanded challenges and finishing touches
Areas for Feedback:
- Player character movement feel in air vs on ground
- Current level of challenge
- Visual feedback for LoS hazards
- LoS hazard balance and consequence
- Player character and camera consistancy between levels
- camera behaviour