Devlogs
Build V.5
General
Dash
Mechanics
- Jumping is disabled for the first 0.4s after dashing to prevent really big jumps
- Friction is increased when velocity is above 900 units/s to make it easier to stop on small platforms
- Camera is now also adjusted downwards when falling speed is above 200 units/s
Gym Level
- Added new challenges with all features combined
- Changed colours of the level to make it a little more vibrant
- Changed lighting to make it a little more vibrant
- Added background sound to make it a little more vibrant
Bug Fixes
- Fixed a bug where the player would keep their velocity on respawn
- Fixed a bug where the camera would adjust upwards instead of downwards resulting in the player moving off screen
Danger Zone
Mechanics
- more metrics are in the gym level for the player movement
- Player gets more feedback to when taking damage
- Player gets more feedback when inside a zone
- Character camera is updated and more dynamic
Gym Level
- Gym level has checkpoints
- More challenges have been added
- More information and text in the levels
- Changed lighting and mood of the game
Bug Fixes
- Radiation zone works
- Patrolling hazards do more damage
Known Issues
- Effect overlay may be buggy
Patrolling Hazards
Mechanics
- Added sound effects to the 2-point hazard indicating the moment it changes direction
Gym Level
- Added more character metrics
Known Issues
- The hazard has a delayed start in movement which gets bigger or smaller according to hazard starting speed.
- Some collision boxes get bigger than intended when making the Hazard bigger.
- Character metrics and camera position reset to original values after first death.