Posted January 21, 2021 by Robin Toller Hovler
Since the game-jam, we've continued the work on Wardens of Glow, aside from the obvious name-change from "Glow" to "Wardens of Glow" a lot has happened.
- Player can press TAB for a debug overlay
- Player can press ENTER to enter commands for testing
- The Creeping Darkness sound will take the main musics place as lantern fades
- Added alpha disclaimer to intro
- Wardens under cursor will be highlighted
- Added animation for wardens dying
- Added sound when warden collect glow
- Increased size of collider on wardens to select more easily
- Models smooth-shading recalculation
- Wardens will no longer store Glow when near lantern. To Store collected Glow, wardens need to take the lantern.
- Wardens store their collected Glow x10 faster
- The Carrier will no longer be faster than every enemy
- The time between the post-game quote and the scoreboard has been increased
- The main menu was remade
- Lanterns glow collection range was decreased
- New glow-model & behaviour
- Uncollected glow will despawn after some time
- Removed lantern UI-button
- Wardens can no longer walk so far ahead from the lantern, that the lantern end up on the wrong side of the invisible wall
- New wardens spawning into the game will no longer hover
- Player can no longer collect infinite glow by moving warden out of reach while storing collected glow
- Wardens can no longer backtrack into unloaded areas
- Enemies killed outside invisible walls will no longer spawn unreachable glow
- Player can no longer collect scores after game has ended