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Devlogs

Devlog #1 - Movement and Interaction

Cold-Blooded (Working Title)
A downloadable game

Movement

I've decided to make the game First Person, as to put the player right in the middle of the action. This gives the game a very Amnesia feel to it, and so far I'm really liking the way that the game plays. To achieve the movement, I followed a tutorial series by VeryHotShark on YouTube that covered the primary topics of this DevLog. With the base provided, I made a few adjustments to the controller, including an energy system that limits sprinting and jumping. I'll also be tweaking the numbers as I start to build the levels, as I'm sure there's plenty of refinement to be done. 

Interaction

Along with a first person controller, VeryHotShark's tutorial system builds the base for an interaction system, including item pickups, moveable objects, destructable objects, and more. Well, it provides a framework that can build those systems. Currently, I've implemented a pickup item (and a basic inventory to hold it) as well as the destructible item provided from the tutorial. I intend to work a little while longer today, so who knows where else that'll lead!

See ya soon homies. 

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