Devlogs
Weekly Dev Log #40
WEEKLY DEVLOG #40 BABY!! HERE WE GO:
Programming Department
- Battle App
- Added numbers that show how much damage is done to an entity
- Battle Script App
- Fixed turn order displayer
- Cutscene App
- Fixed a crash that occurred when playing a cutscene that is missing an image from the previous cutscene
- Updated cutscene images to jpgs so they take less space in memory
- Overworld App
- Made Ken look at Mac in a script when talking with him
- Fixed bug where you could keep taking orange segments from the orange segment basket without them running out
- Fixed npc going through a tree in a scene
- Implemented NPC missing portrait
- Fixed the collision boxes to enter a cutscene so the player cant skip the scene by walking by to the side
- Fixed bug that caused the player to be able to pick up a specific item twice
- Adjusted animations from a scene
- Made mac go to idle pose in a missing script
- Fixed old bug where the player got stuck in an animation after a script
- Adjusted collisions for secret lovers script
- Polished some scripts
- Added missing script for some rocks, no big deal
- Made some scripts to return the player to its idle position
- Adjusted collisions of some objects
- Adjusted rewards from some interactions
- Created system to apply a shader to an entity
- Added water
- Pause Menu App
- Removed MP from group menu
- Splash Screen App (New)
- Created application to show splash screens
- Added splash screen with love 2d
- Added splash screen with controls
- Title Screen App (New)
- Fully refactor title screen into its own app
- Other
- Fixed bad practices in git repository from previous week's grind
- This took a long time to do but it was sooooooo very important
- Made "press escape to close the game" a debug exclusive feature
- Created a release in the git repository for the demo
- Equalized Music
- Fixed bugs configurations not saving
- Created shader for water effet
Art Department