Posted January 18, 2021 by EldrML
Spent the weekend refactoring the entire game code to use an Event based interactable system instead of the spaghetti code it was originally using
I also gave all the interactables a nice inheritance system instead of having to rewrite the same code for each new object
Everything feels a lot cleaner under the hood, but I had to take out a couple things for this build, like the thumbs up and multiple rooms. Still, everything else should be better than ever