Devlogs
Update 0.1.1 Patch Notes
PropHuntA downloadable game for Windows and Linux
I know it has been a long time, I just wanted to fix most bugs and performance issues in one go.
What's New
- New Map {Cabin}
- New Main menu {COD MW style}
- New Load out widget/Menu
- Attachments will affect your weapon recoil and ADS speed
- Third weapon in Load out will always be a pistol or SMG
- Team Chat and All Chat
- Prop's Camera Height changes depending on Mesh
- Prop's Camera collision can be toggled On/Off with a key or inside Game play Options.
- Character will remain crouched if something is blocking the head
- Smooth Sync plugin by Noble Whale to properly sync Props position with clients
New Props
- Single Book
- Book Stack
- Lamp
- Large, Medium and small Boxes
What's Changed
- Game play values like FOV, Mouse sensitivity and Frame Rate can now be selected via Spin box.
- Garage expanded in Mansion Map
- Changed LODs For Meshes
- Decreased Max draw distance and fade distance for Lights
- Pistols have gotten a Buff
- Prop players have better air control
- Added a Joining Notification when joining Friend Session
- Newly Joined players can select team and then spectate
- Spectators can now spectate players instead of just free roam spectate
- Render Distance option removed
- Added Option to Enable/Disable Hit Particles.
- Weapon Sounds Rebalance
- Training map removed temporarily due to performance and A.I reaction issues
- Removed Residential House Demo map
- Mansion map gets
- Temporary storage room
- Wall Texture Changes
- Material Changes
- Indoor waterfall
- Better Lighting and post processing effects
Optimization
- Client authoritive movement Force turned on every round
- Lights will now fade out at a lower distance
- Hit Particle size reduced
- Function created for updating player's speed, movement direction, yaw and pitch rather than being called for both server and client
- Texture Resolution Reduced
- Static Props have replication turned off