Posted January 14, 2021 by AInsolence
Animation notifications doesn't give me a chance to avoid bugs))
Because of this fact AnimNotifyEvents were substituted to AnimNotifyStates in version 0.06
AnimNotifyStates have a couple of advantages:
Due to that you can union some events as weapon mesh activation/deactivation in one state and call it on Begin and End overridden functions.
And the main convenience here is that you will not have an annoying situations when the engine couldn't call notifies without any guarantee.