Posted January 17, 2018 by HOF Studios
We’ve been planning to totally rework the classes in Depth of Extinction for a while now, and Build 38 is where you finally get to see all that work in the game. No word yet on when that will be available in First Access, but it should be soon.
Base Classes
First, let’s talk about our five “base” classes. These are the classes available to you at the start of the game. This table breaks down the Skills available to those classes plus the effect upgrading the stat will have on the character.
Class | Weapon Class | Skills | Stat Effect |
Deadeye | Sniper | Sentry | Visible Range |
Assault | Shotguns | Snap Shot | Reduce shotgun damage penalty |
Wildcat | SMG | Itchy Trigger | Extra shots on every attack |
Saboteur | Rifle | Low Profile | Reduce Detection Range |
Soldier | Rifle | Item Master | ??? |
Weapons are now categorized in a more intuitive way and as mentioned, have a penalty for equipping outside of the character’s class. In most cases, this penalty is just that reloading will end the turn, even if done on the first action. Some weapons will have additional penalties or can’t be equipped at all unless the character has the class. Because character’s of a class have particular training they are able to better utilize the weapons, though any character can equip most weapons. We think this makes logical sense, unlike other games that won’t let you equip that #%@# shotgun!
You’ll see some Weapon Classes in the table below that aren’t in the class list above. These will all be available once all classes are unlocked!
Weapon Class | Weapons | Penalty | Notes |
Sniper | Rusty Sniper | Can’t move and use | Short range penalty |
SMG | Rusty SMG | 1 less shot (min 2) | Multiple shots |
Bio | Slime Spitter | Reload ends turn | Poison |
Shotgun | Rusty Shotgun | Reload ends turn | Scaling damage based on range |
Launcher | Grenade Launcher | Reload ends turn | Cripple |
Rifle | Rusty Laser | Reload Ends Turn | |
Heavy | Rusty Mini Gun | Can’t be equipped | Damage area of effect |
Whaler | Small Harpoon | Reload ends turn | Projectile weapons |
“Challenge missions” will become available once particular conditions are satisfied during the course of the game. If you take on one of these missions and are successful, then a new class will be unlocked. We’ll post more about that in a future update!