Devlogs
DevLog #12 - Top 10 New Features

Fixes:
- Fixed effects and music not being on by default
- Fixed options not having “return to title” in some cases on overworld
- Fixed WASD moving the player 2 spaces at a time on overworld
- Fixed heartvines sometimes moving even though no spirit is attached to a crank (level 25)
- Fixed a bug in overworld where you couldn’t start a level without moving once first
- Fixed being able to drop a box when returning to map after the winning screen is shown
- Fixed volume slider changing volume values with too much dB at every step
Features:
- Increase distance of spirit attachment (for raining maps)
- In raining levels, make “Let’s Go” appear when you first reach a spirit
- Added more sounds to options screen
- Burgundy in level 1 now appears immediately and requires player input
- Next level only unlocks when beating the current level
- Mouse gets assigned to 2nd player now (WASD for Player 1, Mouse for Player 2)
- Upgrade Rewired for PS5 controller support
- Added final cutscene and credits (level 31)
- It’s now possible to change volume and/or mute sounds and music in options
- ESC now brings up pause/options in dialogue screen as well
- Press SPACE to skip cutscenes
- pause/options screen had to be changed to work globally
- Added Steam Cloud support
- Changed location of settings from PlayerPrefs to Application.persistentDataPath
- Replaced portal sprites with new ones
- Make portals start with random rotations
- Burgundy eyes now follow active options items
- Catty’s and Batty’s eyes now follow the closest spirit (and look at each other if they’re close together)