Devlogs
Devastation II Update (01/10/21)
Log - 1/10/21
[Changes]
- Added lock on Reticle to incoming missiles, slowed down velocity and adjusted size of the model to see better.
- Built a Game Trailer.
- Reversed videos back to using compressed to save build size, the re-rendering kept quality of the video.
- Had to re-Render all videos to .webm to build project for Linux.
- Build available for Windows, MacOS and Linux.
[Bug Fixes]
- Playing survival without setting anything didn't run the setupship() function.
- Fusion crosshair color jitters when no enemies on screen.
- Crosshair not changing color based on what concept is selected, it stays white.
- Skip Preview “A” button didn't switch icon when mouse + keyboard active.
- Fixed issues with enemies spawning before animation display was finished.
- When using free aiming with mouse movement is jittery, even with smoothing on, which also needs to be multiplied to match non smoothing movement this isn't affected with gamepad.
- Pushed back enemies Z position to give player a bit more room.
- Adjusted boss fire rate so it doesn't shoot beams of energy projectiles.
- Removed Scene transitioning/loading and added Game intro system into main scene.
- Added post processing to intro camera.
- Fixed controller disconnection event during intro sequence.
- Fixed issue with crosshair color (Non-Lock on) only displaying white.
- Added ray cast detection to black screen UI transitioning, stops player from clicking anything while black screen is active.
- Issue with Unity build. Music doesn't work at all but all sounds intact newest Unity 2020.2.1.
- Issue 2 with Unity build. Game is completely corrupted on unity 2019.4.17 LTS.
- Fixed issue with enemies moving too fast on nightmare difficulty.
- Devastation weapon had no price.
- Decreased the enemy rate of fire and bullet velocity.
[Known Bugs]
- Fix smoothing to repeat in loop music.
- Steam error comes up if steam isn't open.
- Fix nuke explosion sound “again”.
- When using free aiming with mouse movement is jittery, even with smoothing on, which also needs to be multiplied to match non smoothing movement this isn't affected with gamepad.
- Free-range and story tutorial original videos clip a green flash. Recording desktop video must have messed up.
- Level 12 can take a long time to accomplish.
- About tutorial need to be updated.
[Add Later]
- Content “available” popup in upgrade menu after a level. Do the same with survival mode but integrate it into the upgrade menu.
- Adjust/change score for color concept unlocks so player has to do very well on each level.
- Add a quick restart.
- Need new Music for Surplex Survival Level.