Posted January 07, 2021 by Thomas Jacobs
To make the prototype controller more clear and easy to understand and therefore provide more ease when making adjustments in the inspector window; a few minor but important changes have been made. Although, you can modify these variables in the script; a variety of widgets have been added to the public variables intended to be more precise as to what the optimum range in values should be.
As a side note I have also added a slight adjustment to the ray-cast used for jumping so that it's distance also scales up with the player's scale; if you where to enlarge the game-object and still want the equivalent "Jump Height".