Devlogs
Build V.3
General
- Main Menu Added
- Pause Screen Added
Dash
Mechanics
- Character isn’t as floaty anymore; they are a bit snappier
Gym Level
- Changed some of the challenge descriptions to be a bit more specific
- Added a wall to prevent a skip in the Complex Level Design Challenge
- Changed the height of the gap on the Dash Through Small Gap from Standstill so the dash is required
Bug Fixes
- Fixed a bug where the dash would become available if the timer was finished but the player hadn’t landed yet.
Known Issues
- Tried adding Dash to the parent but that didn’t work so that will be ready for next build
Danger Zone
Mechanics
- Every zone has visual feedback
- Some zones has audio
- Character movement has been tweaked
Gym Level
- Updated the gym challenges
- Zone visualization has changed
Bug Fixes
- Damage over time is actually doing damage over time.
Known Issues
- Not all audio works properly
- Might be some bugs with the regeneration
Patrolling Hazards
Mechanics
- Added possibility to not take damage from hazard.
- Player now takes damage more than once when in contact with the hazard.
Gym Level
- Recreated challenges according to previous version.
Bug Fixes
Known Issues
- The hazard has a delayed start in movement which gets bigger or smaller according to hazard starting speed.
- Some collision boxes are bigger than the intended size.