Devlogs
Patch #1 - Co-op fixes.
Main Fixes
- Fix: Co-op 'Ready Up' button kicking player off server - button removed, 'Ready Up' button not needed. Instead, end-of-round countdown timer reduced to 45 seconds.
- Fix: Co-op failed to cycle to next map on mission completion.
- Fix: Co-op players can skip cut-scenes - disabled. game can't reliably track different players skipping cut-scenes at different rates.
- Fix: Co-op maps missing mech / equipment lists. Maps now have the required coop.sav item files for every campaign map.
- Fix: Co-op player names not being displayed correctly on the tactical map.
- Fix: Co-op players should now ALWAYS appear on radar, regardless of radar status or Line of Sight.
Other Fixes
- Fix: Single-player Debrief screen now has a count-down meter before player can press next mission.
- Fix: SVFLAG_SPAWNFAR - this is supposed to pick a random Deploy Point furthest away from the most players. Now it does.
- Fix: Capped FoV maximum to 100, otherwise it broke the cockpit model presentation.
- Fix: Increased heights of Weapon Info panels in the Arming menu.
- Fix: map flag .ignoreSave was being ignored by the save system.
- Fix: DM and TDM servers will now properly cycle through the list of maps defined in sv_maplist.txt.
- Fix: AI would sometimes get stuck targeting a FRIENDLY player with no ability to ditch them as a target.