Posted January 04, 2021 by virtualage
Hello @everyone!
First update of the year! :smile: This one is mostly focused on ironing out some kinks of the new weapons.
IMPROVEMENTS
* New: Added several controls to make it much harder to lose the weapon.
* Axe, Mace,Club,Dagger and Dolch - Will never drop.
* Glaive, sytche, trident, war hammer and spear - Can drop, but much less frequently than before.
* New: Added die sounds when you stab an enemy with the new weapons.
* New: Upgraded dolch dagger to the new physics system.
* New: Daggers and dolch now have slotted hand positions.
* New: Daggers and dolch now reverse the grip when pressing trigger twice.
* New: Daggers and dolch can dismember opponents.
* New: Improved ragdoll hit direction when killing enemies with the new weapons.
* New: Tigers will die if you stab them on the head with the new weapons.
* New: You can now eat impaled food.
* New: Stabbing with daggers is more reliable now and less prone to send the ragdoll flying.
FIXES
* Fix: Archers would disarm you if you stopped their arrows with your weapon.
* Fix: Hand creeping up the pole in the new weapons.
* Fix: Sometimes dismembering the right arm would leave the sword visible.
* Fix: Sometimes two limbs would spawn after dismembering with the new weapons.
* Fix: Improved sythce collision. It's now easier to stab but also a bit harder to pull out the blade.
* Fix: Players would sometimes show up at the wrong place in the armory not triggering the shop UI.
* Fix: Gates in ludus magnus would go above limits when fighting multiple enemies.
* Fix: Tiger was not following the player with the head.
* Fix: Centurion shields wouldn't spawn knives or plumbatas.
* Fix: Could walk through walls in the Ludus Magnus.
BALANCE CHANGES
* New: Caestus increased damage from 20 to 35
* New: Now stabbing with new weapons only kills the enemy if you stab them on the torso or the head.
Ok, that’s it! 😊 I hope you guys like it! Please let me know what you think and if you find any bugs/issues.
Cheers!
Multiverse