Devlogs
Antistatic v0.7.3 - Fixing stuff
0.7.3 - Jan 3 2021
Picking back up on bug fixes/quality of life improvements, which will be the priority for the rest of 0.7.
Features
- Put a thin layer of polish on old UI code: sound effects, hover states
- Hovering over stages in versus select now previews the stage behind the menu
Tweaks
- The tech input window now extends slightly into a missed tech animation instead of only testing on land
- Removed slopes from Transistor’s ledges - collision bugs can make it unplayable, this is easier than fixing now
- Air handling got changed a little again
- A little more balancing
Fixes
- Attempted fix for some of the weird ground -> air animation canceling bugs and other related things
- Improved some logic that should clean up a few subtle, inconsistent misbehaviors
- Fixed bug preventing forward/back jumps from being used out of moves that allow jumping and similar scenario
- Fixed stats not tracking in some scenarios
- Respawn and hit stun effects no longer have ugly orbs
- Fixed controller input not reading properly in frame-by-frame mode (also groundwork for replays)
- A lot of various systems here and there are now a bit more stable