Posted January 03, 2021 by Harrk
One and a half year later after releasing The Lone World as a result of my two week game challenge. I decided to fix some of my gripes with the game without changing things mechanically or its narrative.
Here's a summary of the changes:
Some sneak peaks!
So, what next?
As I mentioned above. I avoided making any narrative or mechanical updates and whilst I would love to rework parts. This game's only purpose was to see what I could do in 2 weeks without succumbing to scope creep. However, v1.1 (not part of the original challenge) came about as I really wasn't happy with the final product.
Despite being in a better place following this update. I have still major issues with the game mechanics and narrative (the game's ending was rushed as I burned out). Instead, I'm pondering the idea to start from scratch. Assets can be reused of course, but otherwise I'll be taking a different approach. I want to set up a solid foundation for the story and really put my soul into crafting a game in the Lone World universe without the need to cut corners.
Not many people will be aware that The Lone World is a jam sequel to Lone World (Ludum Dare #23 entry). In fact, even those who are aware may overlook the connection altogether. Just another thing I'd like to tackle in a new version.
These are just some of my thoughts on what can happen next and where I'd like to go with this universe. Not to say a new game is planned or even in progress, but a potential future for me to think on.